Intellivision World

 
P-Machinery: the game engine for developing INTV games
12/30/2011
DZ-Jay at Atariage proposed a very nice approach to basic INTV programming by distributing the game skeleton P-Machinery 1.0.

The package provide to developers:

- The ROM header
- The ISR game loop
- The state machine
- The task queue
- The controller input decoder

P-Mach is based on Joe Zbiciak's SDK-1600 programming library, and was designed to use Joe's as1600 assembler.

If you take the source as is, assemble it, then run it, you'll have an executing game that display a title screen, run the game loop, and wait reading the controllers.

Have a look yourself by donwloading the package.



 
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